| Mail past friartook on Jun 5, 2022 sixteen:56:42 GMT Last Monday we had a "level upward" night for my grouping. Everyone is at present level v, and our rogue was actually excited near the Uncanny Dodge ability. I was a flake confused, equally I recall 3.5 Uncanny Dodge as being useful, simply not anything especially exciting. Then I read the description: "Uncanny Contrivance: Starting at 5th level, when an assaulter that you can see hits y'all with an attack, you can use your reaction to halve the attack's damage against you lot." My first, gut reaction was to say, "Yeah, that's OP, we're gonna need to house rule that..." As I understand the 5e rules, this basically gives a rogue resistance to all standard attacks/damage, which feel overpowered at outset glance. Merely I gave information technology a second thought and decided to make the final call before the next session. And so, I am looking for opinions and specifics on the mechanics involved in this. 1. Is this over powered? 2. Talk to me nigh reactions. As I empathise them, a player has a "reaction" activeness every round, just but sure things tin can be done as reactions. Am I wrong hither? Is there a limit to the number of reactions a thespian has in a round? What if five enemies attack the rogue, each on their turn? Does he get a "reaction" to each assail? 3. If I do deem this overpowered, what do you retrieve would be a proper mode to "nerf" the ability? 4. Any other input or thoughts are appreciated. Subsequently much thought, I'm leaning toward allowing the ability as it stands. I've been looking for ways to coax our rogue into melee combat (he uses his bow near of the time, and often never comes contiguous with an enemy), and I think this sort of impairment resistance would encourage melee gainsay. I'd notwithstanding similar to hear y'all's take though. | |
Deleted Deleted Fellow member Posts: 0 | Post by Deleted on Jun v, 2022 22:47:53 GMT My communication, leave information technology alone. Yous only ever go one action, one bonus action, and i reaction per circular, unless an ability specifically states otherwise. In that location are a few abilities that grant boosted actions (haste, action surge), but to the best of my noesis, there is no way to gain an additional reaction. If your rogue gets attacked past multiple enemies, or even a single enemy with Multiattack, he has to cull which set on gets uncannily dodged. Further, each assault needs to be resolved discreetly and in society. The rogue does not go to fish for the highest impairment attack to be reduced. It also comes at the cost of using other reactions. He will not be able to make opportunity attacks that circular, and if he spent his turn using a Ready Action, he must forfeit the Ready Activity action (because the action turns into a trigger-activated reaction) in order to use Uncanny Dodge. Uncanny Dodge cannot exist used against saving throw effects. To be considered an attack, the effect must have an attack coil (debatable exception, Magic Missile). Spell attacks like scorching ray or chromatic orb are notwithstanding field of study to uncanny dodge. In improver 'secondary effects' of attacks remain unaffected by Uncanny Dodge damage reduction. Ex: a giant spider's poison bite, or a salamander'southward heated weapon. This final point is all the same openly debated. | |
| Mail by friartook on Jun half-dozen, 2022 0:27:42 GMT Thanks nevvur, great advice as usual. Just to make sure I empathise fully: in the situation I outlined higher up, where the rogue is being attacked by 5 enemies, he would just be able to use UD on ane attack by one enemy that circular of initiative and may not accept any other reactions. When initiative resets, he has i reaction to utilise. Right? If I understand that right, there's no balance issue, and I'll leave it alone for certain. | |
Deleted Deleted Member Posts: 0 | Postal service by Deleted on Jun 6, 2022 1:14:39 GMT Yes and no. Information technology's important to distinguish betwixt "a round" and "the circular." "A round" is the fourth dimension between a grapheme's turns. "The round" is the time between the top of the initiative social club and the lesser. This second definition is not actually used in any mechanics in the game, but is useful to go along in mind. The stardom is important because a grapheme'southward one reaction does not reset at the showtime of "the round." He only gets one reaction in "a round." EX: Rogue, Fighter, Orc, Goblin with initiatives of 13, 10, 15 and 8 respectively. Get-go of "The Round 1" xv. Orc hits rogue, rogue uses UD 13. Beginning of "A Round one" for the rogue. Rogue reaction resets. Rogue attacks orc. 10. Fighter attacks orc. 8. Goblin attacks fighter, but rogue has Lookout, so he uses reaction to assail goblin. Stop of "The Round ane" Kickoff of "The Circular 2" xv. Orc hits rogue. Rogue cannot utilize UD because he spent his reaction for "A round 1" 13. End of "A Circular ane" for rogue / Offset of "A Round 2" for rogue. Rogue reaction resets... | |
| Post by friartook on Jun 6, 2022 1:30:16 GMT Got it. Took me a couple reads to parse it, but I understand. The rogue's reaction resets subsequently the initiative order he used it in come around once more, like a combination lock. So if he uses a reaction in the 3rd slot of initiative order, he has to await until the 4th slot in the subsequent circular to react again. | |
| Mail past friartook on Jun 6, 2022 one:31:53 GMT Or is it that he has to wait for his own turn to come around over again? | |
Deleted Deleted Member Posts: 0 | Postal service by Deleted on Jun half-dozen, 2022 1:46:55 GMT He waits for his own turn to come up effectually once again. Are you using a business firm dominion initiative system, past the manner? | |
| Post past friartook on Jun half-dozen, 2022 2:55:05 GMT Not sure honestly. Each player rolls initiative, I roll initiative for all enemies, perhaps separately for a "dominate". Ties do a ringlet off to see who goes starting time. Anybody adds dex to their roll. | |
Deleted Deleted Member Posts: 0 | Post by Deleted on Jun 6, 2022 4:32:47 GMT The reason I ask is the phrase you used before, "when initiative resets." The default method is that you curlicue initiative once at the beginning of combat, and continue the same initiative society for the entire combat. Are you rolling initiative at the first of every circular? That would exist technically be a house rule, and complicates a number of other system mechanics, especially effects tied to the start or end of a creature's turn, as well equally when a character regains the employ of his ane reaction. | |
| Post by joatmoniac on Jun six, 2022 vi:37:44 GMT I believe that Friartook is using the standard scroll at the beginning of each encounter and keeping that initiative for that encounter. I agree with all the things, and don't think that information technology is OP. I similar the hard decision that the Rogue has to make each circular. Should I apply information technology now? Was that enough impairment? What nigh my opportunity assault? Is halving this damage better than my readied action? I hope that it helps promote some melee combat goodness from your Rogue. Go go sneak attack damage and its ridiculous double all the dice crit goodness! | |
Deleted Deleted Member Posts: 0 | Post by Deleted on Jun half-dozen, 2022 16:53:10 GMT Yes, my sense is that Uncanny Dodge (and Evasion) were designed to increase the survivability of melee rogues in solo monster fights. Most DMs I know (including myself) give many monsters an MMOG-like threat meter. That is, if yous're doing a lot of damage and y'all're within reach, the monster is going to turn around and start striking yous. Wading into the midst of a group of enemies isn't the standard tactic for a rogue, and the ability won't aid much if he tries it. | |
| Post by friartook on Jun half dozen, 2022 18:54:44 GMT Yes, nosotros set initiative social club for the whole encounter. I refer to initiative position i as resetting he lodge strictly for my ain sanity in keeping track. I practise the same with my monsters. Information technology only makes sense. If someone is acting as a principal healer, I may have more than intelligent monster go after them instead. I don't look a rogue to tank. But right at present I'm assuasive him to use sneak attack with his short bow and that's all he does. Rarely even threatened. I'm making efforts to encourage him to jump in and do some melee. It will make things more involvement for him, but he just can't let go of that tactic. | |
Deleted Deleted Member Posts: 0 | Post by Deleted on Jun half dozen, 2022 xx:13:ten GMT I've got a rogue at my tabular array that likes to keep in the back and sneak attack with the bow as well. It'due south kind of their schtick. I don't ever look her to sew together to the front lines, then I'm going to try to include a few scenarios where the party gets surrounded, or faces highly mobile opponents. I'm looking at Githyanki for the latter, with their iii/day misty step. | |
| Post past joatmoniac on Jun seven, 2022 18:22:52 GMT Toss in some phase spiders for practiced measure Nevvur. I also dear adding in the vertical element to surprise players and sneak up on them. Having a hatch that opens behind them, an alcove congenital into the ceiling as it rises. As well, a pit trap in the flooring and a gelled cube that drops from the ceiling ... muwahaha. | |
| Mail past DMC on Jun 8, 2022 17:49:17 GMT I'thousand making efforts to encourage him to leap in and do some melee. Information technology will make things more than interest for him, but he but can't allow get of that tactic. Are these encounters a part of the BBEG'south plans and accept the bad guys met the PCs before? If and so, have the bad guys start tailoring their tactics towards the PCs. The baddies tin learn, adapt, and adjust merely as the PCs should. If it's a random see, let the Rogue do his thing. If it's a force they are continuously up against, kickoff targeting the Rogue. Not unnecessarily so, but enough to where he tin say "Ah crap, they're onto me now." and brand him start having to adjust his style and tactics. Snipers are frequently upwards against counter-snipers, etc. | |
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